![]() ![]() ![]() ![]() I have access to a mind map, the classic postboard with clues connected by red string, where I can pin together autopsy notes and stray documents. It’s my job to track down the guilty among the innocent, piecing together clues and solving crimes like a proper gumshoe. If I want, I can generate a whole new city from scratch. Shadows of Doubt is based on a compelling concept: Not only is it a detective game, but it’s a procedurally generated one. I’m playing Shadows of Doubt, a new mystery immersive sim in early access on Steam, and I’m in full noir mode. Worse yet, I’ve been evicted, and if I want a nice apartment, I’m going to have to start putting the clues together. The bodies keep piling up, and if it weren’t for me, no one would be solving these murders. It’s a late night, and I chug back some scavenged coffee as I head out across the rain-slicked streets of this cursed city. ![]()
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